Even singleplayer matches can't be resumed if you quit partway through. It launched with features missing, but had a roadmap for three seasons' worth of battle passes and a modestly well-stocked in-game cosmetics shop.Īmong the things it lacked were admin tools for running leagues, stat-tracking, player models that change to reflect their mutations, and a way to reconnect after a dropout. Warhammer Quest: Silver Tower (2021)Ĭyanide's third attempt at Blood Bowl was hobbled by the 2020s trend of making everything a live-service game with seasonal content. Bugs and floaty controls may be fixable, but how boring Tempestfall is? Probably not. Get past them and you'll find batches of samey skeletons and ghosts appearing in designated combat arenas, which are separated by designated exploration zones with glowing collectibles, and NPCs stiffly waving their arms while droning exposition. It's a bit janky all over, with doors getting stuck halfway and the bits where you squeeze through a tight passage or climb down a rope occasionally glitching you off into space. Those weapons lack heft though, making combat feel like you're waving a Wiimote rather than a magic axe. You summon weapons-sword, axe, and staff-by gripping your fists, cast spells by squeezing a trigger while waving, sweeping, and pointing them, and then go to town on the undead of the Nighthaunt. A VR action game where you're a lord-arcanum of the Stormcast Eternals, basically a lightning wizard in heavy armor.
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